Stick RPG 2 Wiki
Stick RPG 2 Wiki
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Weapons are collectable items which can be used in Combat Zones and world encounters to deal damage. Weapons except for Fists cannot be used in boxing matches, and weapons except Chainsaws cannot be used in Chainsaw Club matches.

There are two types of weapons: melee and ranged. Ranged weapons are used to shoot enemies from a distance and melee weapons are used to harm anybody right in front of you. To be a masterful fighter, one must learn how to use ranged and melee weapons.

Melee Weapons[]

Name Levels (1-3) Description Key
Fists Fist Default melee weapon. Does little damage. The fists are the only weapons allowed in a boxing match fight. 1
Baseball Bats Old

Major League

Hall of Fame

Baseball Bats are the first level of melee weapons. The basic level is weak but the last upgrade is nothing to sneeze at. 2
Katanas Ornamental

Carbon Steel

Masamune

Slashing weapons complete with sheaths to go along with them so you don't cut yourself by mistake. They have a good range and great power. 3
Sledgehammers Old Weathered

Heavy

Super

Powerful weapons unrivaled by any other weapons of it's kind. Has a slow swing time but deals a lot of damage. 4

Ranged Weapons[]

Name Levels Description Key
Pistols Pistol

Glock

Doomsday Glock

Good damage, good aim, and good reloading time. 5
Shotguns Single Barrel

Double Barrel

Combat

A lot of power compressed into a single shot. Shorter range than the pistol and the machine gun. Needs time to reload though. 6
Machine Guns Machine Gun

AK-47

Secret Weapon

A good amount of damage put into several bullets and fully automatic.

7

Director's Cut Weapons[]

Name Levels Description Key
Zappy Hat Zappy Hat,

Electro Helmet

Tesla Helmet

Creates a field of electricity around you to electrify people. AOE damage. 4
Chainsaw 45cc

55cc

70cc

Not only can it turn people to mincemeat, it is required to become a lumberjack. 2
Flamethrower Homemade

Modified,

Nova

A powerful weapon assembled from various tools found in your everday life. Nothing to see here. Just a massive weapon of destruction. Carry on. 6
Railgun Prototype

Blast Cannon

Auto-Railer

Looks like a piece of the future! Best weapon but freaking expensive! 5
Minigun Minigun

Chaingun

The King

The Minigun is a multi-barrel heavy machine gun with a high rate of fire. It is very effective in Stick RPG 2. 7
Glowy/Laser Sword Green

Light

Dark

Resembles a light saber from Star Wars . The weapon is also featured in Stick Arena Ballistic. 3

Getting every Weapon[]

Baseball Bats:

  1. Buy it from Steel & Hawk for around 235 dollars.
  2. Buy it from Arms Dealer Larry on the 2nd island.
  3. Max out the Drug Dealer job.

Katanas:

  1. Buy it from Steel & Hawk for $490 dollars.
  2. Buy it from Arms Dealer Larry for around $6,000.
  3. Max out the Game Developer job.

Sledgehammers:

  1. Go to the Skye's Bar toilets and give the NPC some toilet paper (can be bought for $2 at Wall-Mart)
  2. Get Einsteinium from Einstein's Twin (found at the Club male washroom) and go to Recon Bob Yewlater at the 24 hour Laundromat. Talk to him twice.
  3. Get Unobtainium from the Contraband Dealer for $450,000 and go to Recon Bob Yewlater again.

Pistols:

  1. Buy it from Steel & Hawk for $685 dollars.
  2. Buy it from Arms Dealer Larry for $9,200 dollars.
  3. Buy it from either the Contraband Dealer or the Premium Weapons Dealer for $1,337,000 dollars. Can be very rarely won by getting three bullets on any slot machine.

Shotguns:

  1. Buy it from Arms Dealer Larry for $3,800
  2. Clear out the Westside Mob HQ for the first time
  3. Max out the Police Officer job.

Machine Guns:

  1. Buy it from Arms Dealer Larry for $20,900 dollars.
  2. Clear out the Eastside Mob HQ for the first time
  3. Max out the Hitman job

Zappy Hat:

  1. Fight a purple guy outside the Dangling Pianist.
  2. Buy it from Arms Dealer Larry (in the Dangling Pianist)
  3. Max out the Professor job.

Chainsaw:

  1. Buy it from the Hardware store.
  2. Buy it from the Hardware store.
  3. Max out the Lumberjack job

Flamethrower:

  1. Talk to Pyro Perry and give him a leaf blower (buy from Hardware Store), 40 oz and Zippo lighter
  2. Talk to Pyro Perry and give him a fuel cell (clear out Sewer Dungeon), screwdriver, a cheap watch (Fight with 2 sewer people outside of City Hall or max out the Corporate Zombie job) and your Homemade Flamethrower.
  3. Talk to Pyro Perry and give him solar matter (give alien Hyper Drive (which can be gotten by clearing out the New Abandoned Warehouse, which in turn can be done by talking to a guy in yellow at the Dangling Pianist) and Nanobots (which can be gotten from the Premium Weapons Dealer for $45,500)), a 4D hypercube (which can be gotten by talking to Chess Master Chase at the U of S, giving a Nigerian prince $10,000 at the police station or buying it to The Dimensional Drifter for $100000) and your Modified Flamethrower.

Railgun:

  1. Buy it from Arms Dealer Larry (in the Dangling PIanist)
  2. Kill Tutorial Ted by solving the murder case
  3. Buy it from the Premium Weapons Dealer for $4,900,000 dollars.

Minigun:

  1. Buy it from Arms Dealer Larry (in the Dangling PIanist)
  2. Buy it from the Premium Weapons Dealer for $87,000
  3. Max out the Government Official Job (1890 INT, around 900 CHM needed)

Laser Sword:

  1. Buy it from Arms Dealer Larry (in the Dangling Pianist) for $3,100.
  2. Max out Light Lord job
  3. Max out Dark Lord job (2000 INT & 2000 STR needed)

Trivia[]

  • The trophy "Armed to the Teeth" requires only base game (non-Director's Cut) weapons.
  • The flamethrower and the sledgehammer are the only weapons requiring assembly.
  • Aside from getting the Director's Cut, the Director's Cut weapons can also be seen on late-game dungeons.
  • Fights are almost impossible to win without weapons since your fists alone do not deal enough damage to enemies.
  • Despite being a middle tier railgun, the Blast Cannon actually deals more damage than the Auto-Railer 9k, making it the weapon with the highest damage output in the game.
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